Leicester City Football club champions & new booth

May 3, 2016Edwardmodular & prefab construction, UncategorizedNo Comments

It was great moment to be from Leicester Last night: Having just won the barclays premier league the fans partied through the night. One particular fan, partied very hard indeed: He started banging triumphantly on booth – and rightly so to!!!     It’s a very modular looking building and seeing as it took a […]

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glass – rendering improvements

April 15, 2016EdwardINsitu App Development, UncategorizedNo Comments

We want to assimilate buildings into their context as realistically as possible. Glass reflects it’s surrounding environment, blurring the lines between what is real and what is rendered. Initially the glass was reflecting; but only at certain angles; In the example below the reflection isn’t that prominent. We worked at adding complete 360 degree coverage to […]

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explore new markets and diversify your product range

February 5, 2016EdwardUncategorized2 Comments

Do you want to innovate and explore new markets? Would you like to sell more of your products? If so our friends at the Farm Business Innovation Show (FBIS) help open up suppliers to new opportunities and partners. How? they provide landowners with exciting new opportunities and ways to develop their land the following is a case study, […]

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Modular Prefab Construction part 1 – where do you slot in?

January 19, 2016Edwardmodular & prefab constructionNo Comments

  Assembling building components onsite, that were originally made offsite, is modular prefabricated construction. I’ll explore the advantages through the various industries and how this defines them. You’ll notice that there are aspects which rather than set the sectors apart, unite them. Garden rooms and offices (UK) Backyard rooms(AU) Is it the “extra space” the buyer wants? Yes it […]

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rendering improvements part 2: materials

November 5, 2015EdwardUncategorizedNo Comments

  previously,  we demonstrated INsitu realistically rendering the users environment. Having gone to alot of hardwork, simulating lighting and atmospheric conditions, we wanted to ensure that the 3D models showcased this. We focussed on making the materials more realistic – manipulating their parameters – so that they respond to the environment. material relief – bump mapping Materials in real […]

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rendering improvements part 1: lighting & weather

August 19, 2015EdwardINsitu App DevelopmentNo Comments

Until now, we’d only focused on matching the scale and perspective of 3D models to their environment. Recent feedback, highlighted the need to accurately match the lighting and atmosphere too. We still have some tweaking to do, and the materials need improving to better reflect the improved environment, but INsitu now simulates the climatic conditions of the user’s uploaded […]

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