November 5, 2015EdwardUncategorizedNo Comments

canvas (3)

 

previously,  we demonstrated INsitu realistically rendering the users environment. Having gone to alot of hardwork, simulating lighting and atmospheric conditions, we wanted to ensure that the 3D models showcased this. We focussed on making the materials more realistic – manipulating their parameters – so that they respond to the environment.

material relief – bump mapping

Materials in real life are not completely flat, especially timber cladding – the grooves in the wood are inset from the surface

below is a quick before and after

bump

specular reflection

specular refelctions on the stone floor 2

as you observe a shiny/reflective surface from different angles, you will notice how the light bouncing off it changes. This is what happens in real life, and we wanted to simulate it.

reflections

The glass we had before was a partly transparent material, but that was it: it left alot to be desired to truly represent glass. We’ve added reflections…..look carefully and you’ll notice the branches of the trees 🙂

reflections

finally some i made earlier:

Untitled-1

canvas42

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