the “3D Editor” and Making Changes

You can make changes to the models you’ve uploaded, in the “3D editor”. The INsitu™ parser (engine that loads your 3d models) will search your model for material parameters (settings) and assets(textures) that were applied when you created your 3d model. 3D modelling applications such as Sketchup include a material’s settings such as colour and it’s textures, whilst 3dS max includes more advanced parameters such as adding bump mapping and specular reflections. Whatever 3D modelling application you’ve used, you’ll be able to change/add advanced parameters in the in the INsitu™ 3D editor.

You can navigate to this page by clicking on a model you’d like to edit in the “your models” page.

First, before you make any changes it is important to understand the layout


Layout:

3d-model-editor

Materials panel (LHS):  a list of all the materials in your model which were created in the 3D modelling application you used to create the 3d model

3D viewport: interactive, photorealistic 3D preview of your model. Use the following mouse Controls to navigate your model:

  • Click & drag to orbit round your model in 360º
  • scroll wheel to zoom in/out

Any changes made will be rendered instantly, giving you live interactive feedback.

Parameters panel (RHS): the properties of a currently selected material (more detail on making selections below). The various controls can be used to change how the material will look in the 3D viewport

Presets panel (bottom):  predefined materials including:

  • your materials – materials you have saved will appear here.
  • INsitu™ materials resembling real world materials such as wood, metal, glass, ceramics, plastics, ground cover etc.

 


Materials

Currently the INsitu™ 3D model editor supports making changes to materials. This includes:

  1. editing of your model’s existing materials
  2. creating new materials
  3. using predefined materials.

before any changes can be made, one of your model’s material’s must be selected.

Selecting materials

Your model’s materials can be selected, either from the:

“Materials” list (LHS): click on one of the materials in the list on the LHS. It will highlight blue and the corresponding mesh will flash green in the 3D viewport indicating it is selected

or

3D Viewport: click on mesh and it will flash green indicating it is selected.

upon a material being selected notice how it’s corresponding parameters display in the “Parameters” panel on the RHS . Try selecting different materials and watch the parameters update

Once you can select a material, you can then make changes to it using the parameters” panel (RHS)

1. Changing Materials

material parameters

your model’s material’s have the following a parameters which you can tweak to change how they will look . For example if you have a metal material that isn’t shiny enough, or wood that is bumpy enough then you can use the various controls in this panel to change that

Diffuse

base colour

diffuse-colour

click the swatch, and use the colour picker to change the colour

Specular Colour

highlights

specular-colour

click the swatch, and use the colour picker to change the colour

Glossiness

size and sharpness of the highlights
glossiness

click the plus & minus icons to increase/decrease the amount. Values range from 0 to 100 and increase in increments of 5

Bump

depth of a material

bump

click the plus & minus icons to increase/decrease the amount. Values range from -1 to +1 and increase in increments of 0.1

Texture Parameters

textures that were applied to the model can be manipulated with the following controls:

Repeat

the amount of times the texture visibly repeats

repeat-uv

click the plus & minus icons to increase/decrease the amount. Values range from 0-10 and increase in increments of 0.05

Rotate

The orientation of the texture either horizontal 0º or vertical 90º

rotate-uv

use the drop menu to choose between the material’s texture being applied vertically or horizontally

Transparency transparency

checking this option will ensure the material’s texture will render transparent in the transparent regions of the image

Reverting/saving changes

resetting a material

reset-material

if you are unhappy with your changes click “reset material” to revert the material back to the state it was in before any changes were made

2. saving a material

saving-a-material-preset

Once you are happy with the changes you’ve made to a material, you have the opportunity to save it so that you’ll be able to use it later and in other models. Click “save preset” and you’ll be prompted to name it. Once saved it will appear in the material presets panel

3. Material presets

material-presets

simply click a material preset to assign it’s parameters to the currently selected model material. The preset will then be outlined in green as above indicating it is applied.